Interaction - Bachelors

A Moment

A moment is based on the intersection of slow design philosophy and ludic engagement, providing a safe space to embrace stillness and disrupt the human instinct that movement creates feedback. Influencing the concept are key principles of meditation - as it is no surprise that the fundamentals of this ancient practice have positive effects on the human brain.

When was the last time you took a moment?

The Intersection of Slow Design Philosophy and Ludic Engagement

“It really made me think about how much my body
actually moves even when trying to stand still, I
had to take the time think minfully”

Anonymous Tester

Many of us are living with anxiety and the array of symptoms that come with it. Although everyone’s experience is different, the results of an increased heart rate and racing thoughts are the same. With the ever-increasing distractions that live in the personal computer we carry with us; we need to pay closer attention to how often we pause.

A moment is based on the intersection of slow design philosophy and ludic engagement, providing a safe space to embrace stillness and disrupt the human instinct that movement creates feedback. Influencing the concept are key principles of meditation – as it is no surprise that the fundamentals of this ancient practice have positive effects on the human brain. Ludic design has been injected through colour and light which are also found to hold different healing elements, while providing a playful interaction. The visuals are determined through the location of where the audience stands which enhances the generative style that gives each frame its unique style.

The reflective nature of A Moment has been designed to stay with the audience long after the session has ended and aims to be a reminder for everyone to pause, breathe, and appreciate the world around us.

Mackenzy Abbott

Mackenzy is an interaction designer who is passionate about sparking emotions through human connection and reflective concepts. She enjoys diving into the user experience and highlighting ways we can bring happiness to everyday actions through technology. Mackenzy hopes to expand her portfolio and gain experience creating immersive installations.