Interaction - Bachelors

Enny – Mobile App Design

Enny, is an app design that lives within the context of a 2050 Digital Campus at QUT where Kinetic Energy Tiles are placed around the campus walkways to allow students and staff to literally take steps towards generating sustainable energy for the university. Once the tiles are stepped on, they will produce approx. 2-8 watts of energy that will be stored in batteries for future use. Using modern flat graphics and a bright, fun, and active colour scheme, Enny intends to create a ludic user experience to reward and challenge users as they navigate through QUT campuses. The application has been designed to contain 5 key pages to allow users to utilise the application as a fitness tracker and metric for energy they have generated for the university, participate in challenges, verse fellow students, and claim rewards based on the number of points they have collected.

ui Designs

Enny UI Designs

design process

Figma was utilised as the primary prototyping software for the creation of ‘Enny’. Specifically, the benefits of Figma revealed themselves in its plugins, prototyping methods, smart animations, transitions, key/gamepad interactions, horizontal & vertical scrolling and text input features. By leveraging its powerful design features and efficient workflow, these advantages were utilised to create the components and respective features of each page. A comprehensive guide to the design process is detailed below:

Loading screen

An animated ’Loading Screen’ was designed to be featured at the beginning of the application journey to invoke a sense of playfulness from the start of the user’s experience. To achieve this effect, a circle of color ‘#FAE2CE’ was placed behind the ‘Enny’ logo with a ‘Wipe’ transition applied to it. This would then be smart animated to a screen filled with the transition colour (#FAE2CE) to make it appear as though the circle is enlarging to transition into the next screen.

login page

The main features of the ‘Login Page’ are the username and password fields. Specifically, the use of key / gamepad interactions on the input components allowed the application to mimic that of a fully developed application, whereby a user inputs a username and password value into fields to successfully log in. For the ‘login’ input field, upon the keypress of the letter ‘d’, the component will be filled with the username “DesignCapstone2022”, while the keypress of the letter ‘p’ in the ‘password’ input field, generates a hidden password. Additionally, the use of delays on the pipe symbol creates a cursor to simulate the full typing effect.

home page

The home page consists of various elements of the application – a card to claim points, a graphical representation of the amount of energy generated, health tracking visuals and the navigation bar. Throughout the prototyping of this page, the most useful prototyping tool was utilising the interaction of navigating to a specific page when an element of the page is clicked. This was seen through the bell icon, which opens up the user’s outstanding notifications, the tracker, which allows users to view the amount of energy they have generated, and links to each major page of the application. Additionally, the resources such as the icons8 plugin and the noun project were utilised for their icons to further foster more intuitive design.

Claim Rewards, Challenges and Leaderboard Page

The aforementioned pages harnessed horizontal and vertical swiping to simulate how the app would be interacted with once fully developed. To do so, a series of components were grouped, framed then clipped to fit a specific portion of the application. Only then, once this was complete was horizontal/vertical overflow scrolling able to be applied. Additionally, the graphics on these screens were achieved by utilising the ‘Blush’ Figma plugin, which allows designers to create and customise illustrations by choosing a collection, picking a composition then placing it on the canvas. The specific collection ‘Humans’ was employed for its fun, playful and colourful graphics of people walking.

User profile page

The most outstanding element on the ‘User Profile’ page was the use of the ‘Chart’ Figma Plugin to allow a custom graph to be generated. This was utilised in the app to show the user’s Weekly Energy Generation compared to the average of all QUT students. Students are also able to access a wide range of settings to customise their application appearance and user experience.

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Nicole Truong

A final-year student of Interaction Design and Computer Science, Nicole Truong is an aspiring Front-End Developer with a passion for UI/UX design. In aims of fostering inclusive design in her works, Nicole believes in applying a people-first approach to her solutions to cater to real user needs and enable everyone to interact equally, confidently, and independently.